
Some recent examples of exhibit/Display/Booth designs/presentations I crafted this year. I was lucky enough to design some big booths for big shows and those displays included video walls, hologram fans, L.E.D. accent lighting and even a full blown 3D Billboard.
A 20'x20' Double Deck Design for a high end marketing firm. The environment was meant to resemble a tropical resort with bright colors and lush plants. It comes complete with a room key display, a check in desk, an old time luggage rack, upper floor meeting area and lookout viewing platform.
A mining company wanted to bust out of the typical branding of the industry and make a splash with curves and color.
A recent 40’x40’ exhibit design for a company steeped in technology and the A.I., future. Complete with a video hanging sign, L.E.D. Accent Lighting, video walls and and custom props.
A 20’ x 30’ Exhibit/Display /Booth design. Meant to convey a high mountain town environment, this display comes complete with video walls, Hologram Fans, A virtual theater and L.E.D. Accent Lighting through the display.
A recent design for a company that design computer servers and racks. So I crafted two giant servers with giant light tubes feeding power to the various elements of the display. Crafted with love and care in Blender 3D.
A 20'x30' peninsula display featuring as huge curved video wall interactive display, LED accent Lighting and a hanging sign element.
A 20 × 40 Concept. Using the logo as inspiration, I crafted a display with a 3D billboard effect to attract customers.
A high end concept for a company that makes pipe fitting equipment complete with giant tools and moving water video panels.
A Concept Utilizing all the fun stuff like video panels and L.E.D. Lighting. 3D done in Blender 3D.
An Image I crafted for an art challenge put on by CGBoost.com.A great place for a secret meeting. 3rd Place! Click here for all winners.
The scene geometry behind my image/environment “Fantasy Tavern” Crafted with care in Blender 3D.
A 3D matte painting of a desert base crafted in Blender 3D. I used some new addons for this one. Yes they are worth it.lol
JMD Desert Base
A behind the scene look at how I modeled the scene using blender using modeling a few paid assets.
I carfted a Cyberpunk vending machine using blender 3.0 and the add-on Materializer from Fluent. I made 4K texture maps after baking down the high poly model into a low poly model. you can it on sketchfab here
Blender 3D and a couple Cyberpunk Vending Machines I crafted for in Game Objects.
The geometry behind the “Forest Lab” scene crafted with care in Blender 3D.
I crafted this city landscape with a giant rift opened up right down the center. Complete with spires, space ships and blade runner feelings.
I pushed my computer to its limits cramming everything I could into this scene to make it better. As I do with all my images.
a 3D CG rendering of a giant ocean dam so big it dwarfs cargo ships! Timelapse on my Youtube Channel.
An image showing the different kitbash elements behind the Ocean Dam scene.
A blender 3d 3d rendering of a spaceship docking complete with holograms and mist. Watch the TIMELAPSE HERE.
A proof of scene image showing all the KitBash elements needed to create the base of the Blender 3D Scene.
A still from my animated scene called “Outpost”. Crafted in Blender 3D 3.0, I made every object from scratch including the animals.
A recent image crafted in Blender 3D-3.0 using some textures I won in a contest. Summer 2021.
A fully 3D scene crafted in blender 3.0. Crafted my own asset pack first then used them in the scene.
A 3D Painting I crafted in Blender 3.0 with some post.
I crafted an image from Ridley Scott's 1979 movie masterpiece ALIEN. Blender 3D 3.0
Pulling all my original assets together to craft an epic scene environment.

A collection of recent VJ Loops/animations I have crafted all geared toward concert/show graphics. Most are seamless 4k Motion Loops and story driven.
All crafted with love and Blender. Available now here

A Mechanical Theater Motion Loop in 4K seamless. A tribute to the theaters of old and a modern twist on the epic stories of Zeus!
A single frame from my VJ Loop showing Zues doing his thing. Available now here

A tribute to the great movie of all time! I modeled the ending scene complete with the giant mothership, dancing scientists and the full color board used in the movie. All animated in blender 3D.

Two gelatinous molds bouncing and jiggling to the the bumping base near by!. Complete with a bug having a hard time making his way across the table. Enjoy.

A dancing blue bear from Colorado and Denver. Animated in blender 3D.
A single frame from my new 4K concert loops pack “CORTEX” now available here. Because I see shows in the Rocky Mountains!
Blender 3D! What if they came to the rocky mountains!

A seamless 4k Video Loop of a giant alien head laser ray sweep. Part of a 3 Video set for concert backdrops and event screens
A single frame from my new 10 second 4K concert loop “Alien Head”.
Available now here
I crafted a VJ Loop pack that has some alternative ideas about where show visuals could go…Available now HERE:
A single frame from a VJ loop I crafted about a burglar steeling a diamond speaker from a highly secure museum.lol. 1 of 30 of my new motion loop pack “CORTEX”. Available here.
A single frame from my new collection of 4K concert visuals called “whales”.
Available now here

A fashion friendly video loop seamless. A blinking eye with colorful eyelashes and bumping speaker for the iris.
A royal geting down…looks like. A 4k VJ Loop I crafted for my new pack “CORTEX” now available here
4K VJ Loop from my new VJ Loops Pack “CORTEX”. you can pick it up here
Bling! Perfectly seamless rotating and bumping diamond encrusted gold speaker. From my new Motion Loops Pack “CORTEX”. Now available here.

A tire burnout complete with flamed exhaust, smoke trails and a bumping speaker for a tire rim.
A single frame from my 4k VJ Loop called “Flower” in my new pack caled “CORTEX” now available here.
A Hand painted space suit fromthe 1979 film masterpiece “alien”.
Model here:
https://sketchfab.com/3d-models/jmd-alien-movie-hand-painted-suit-79-8e6372b874f24c5ea72af7acd8a3c2e3
Had to do it. Two hand painted 3d models from the 1979 Ridley Scott masterpiece ALIEN. Blender 3d 3.0 Used them in an image here.
Crafted in Blender 3D 3.0, these helped push the credibility of the environment I put together for this image here:
A main view of my first attempt at a video game asset pack all put together.
A diorama of a complete hand painted mobile game asset pack. This is my first attempt at game assets so I thought I would start simply and move into more complex objects.
A detail of a 3d hand painted mobile game pack. This is the back of my fishing shack complete with a tarp and reflections of paradise in the windows.
A collection of low poly 3d jungle foliage. I tried to make each piece much different from the next and provide a large variety objects. Using only two alpha cards I was able to craft ground cover that can fill a scene.
Part of an asset pack, I made this palm tree in Blender 2.8. I kept the number of polygons as low as I could and used an alpha card for the leaves.
A Treasure Chest! One of my first attempts at a 3d game asset. I tried to use every last part of the texture and put it through some post processing to finish it off
Here is a mobile game asset I hand painted with blender 2.83. I really working the edges and made sure add a little blue tint to go along with the dark volcanic rock look.
This is part of my first game asset island pack. I made a fishing shack with a giant set of shark jaws over the door and a fishing net wrapped around the side. model can be viewed on Sketchfab Here: https://skfb.ly/6UVFI
Lighting is everything in a window display and this window takes advantage of the latest lighting technologies. With LED light ribbons circling around the glory bottle and the pedestals, the window seems to move and explode out of the space.
A good example of a case stack presentation. These are made by the hundreds and sent out all over the U.S and more.
Case stacks are an effective way to to showcase certain brands in creative ways. Here are some examples of some in-store case stacks for beverage companies being creative with the brand identity.
Here is an illustration helping to communicate what a bar would look like if wrapped entirely with just one brand temporarily. The goal is to provide as much visibility as possible while being a cohesive thought.
Here is an interesting project. The city of Denver wants a piece that communicates all the new development coming to Brighton Blvd and to do it in a way that reflects the aesthetic of the neighborhood.
An old study served as the inspiration for this window. Attention to the small details helps complete and fill out this display while complimenting the showcased product
Here is an illustration that was made by combining two concepts into one. A center light box is flanked by two kiosks with floating objects in the mid-ground and vinyl on the glass completes the window
I had to take a flat ad and make it 3-D. I made all the texture first and then crafted the individual elements in 3-D making sure they fit and still resembled the original ad.
This window in New York City has all the elements a good window should have. The space is filled but not cluttered and the attention is where it needs to be. On the product. The viewers eye has time to rest before moving onto the next area revealing a measured and comfortable viewing experience.
The Final Product Shot of “Boulding Blocks” The brain puzzle I helped Mark Boulding develop. I did renderings, 3D print Prep for Shapeways and even the display used at conventions
Here is a model and 3-D Print of a 3-D brain puzzle I did for Mark Boulding's new project "boulding blocks". This will part of a series we are developing. It was really fun optimizing the model for print making it as hollow as possible which also made it incredibly light.

Here is an animation/commercial I did for Mark Boulding's new project of brain puzzles named boulding blocks. 3D-max/adobe premier.

A teaser for a video game I am developing. I am using unity for this one and I hope to give regular updates as on my progress.

A short animation film of a dream I had. I used my low poly asset pack and crafted it in blender 3D.

I made this short film during the 2020 pandemic. The whole project came from getting disaster footage for free around my home town Denver. I used a Sony Handy Cam, Blender and Gimp to put the whole thing together. Hope you like it.
Some recent examples of exhibit/Display/Booth designs/presentations I crafted this year. I was lucky enough to design some big booths for big shows and those displays included video walls, hologram fans, L.E.D. accent lighting and even a full blown 3D Billboard.
A 20'x20' Double Deck Design for a high end marketing firm. The environment was meant to resemble a tropical resort with bright colors and lush plants. It comes complete with a room key display, a check in desk, an old time luggage rack, upper floor meeting area and lookout viewing platform.
A mining company wanted to bust out of the typical branding of the industry and make a splash with curves and color.
A recent 40’x40’ exhibit design for a company steeped in technology and the A.I., future. Complete with a video hanging sign, L.E.D. Accent Lighting, video walls and and custom props.
A 20’ x 30’ Exhibit/Display /Booth design. Meant to convey a high mountain town environment, this display comes complete with video walls, Hologram Fans, A virtual theater and L.E.D. Accent Lighting through the display.
A recent design for a company that design computer servers and racks. So I crafted two giant servers with giant light tubes feeding power to the various elements of the display. Crafted with love and care in Blender 3D.
A 20'x30' peninsula display featuring as huge curved video wall interactive display, LED accent Lighting and a hanging sign element.
A 20 × 40 Concept. Using the logo as inspiration, I crafted a display with a 3D billboard effect to attract customers.
A high end concept for a company that makes pipe fitting equipment complete with giant tools and moving water video panels.
A Concept Utilizing all the fun stuff like video panels and L.E.D. Lighting. 3D done in Blender 3D.
An Image I crafted for an art challenge put on by CGBoost.com.A great place for a secret meeting. 3rd Place! Click here for all winners.
The scene geometry behind my image/environment “Fantasy Tavern” Crafted with care in Blender 3D.
A 3D matte painting of a desert base crafted in Blender 3D. I used some new addons for this one. Yes they are worth it.lol
JMD Desert Base
A behind the scene look at how I modeled the scene using blender using modeling a few paid assets.
I carfted a Cyberpunk vending machine using blender 3.0 and the add-on Materializer from Fluent. I made 4K texture maps after baking down the high poly model into a low poly model. you can it on sketchfab here
Blender 3D and a couple Cyberpunk Vending Machines I crafted for in Game Objects.
A concept art piece using #Blender3D. TIMELAPSE HERE.
The geometry behind the “Forest Lab” scene crafted with care in Blender 3D.
I crafted this city landscape with a giant rift opened up right down the center. Complete with spires, space ships and blade runner feelings.
I pushed my computer to its limits cramming everything I could into this scene to make it better. As I do with all my images.
a 3D CG rendering of a giant ocean dam so big it dwarfs cargo ships! Timelapse on my Youtube Channel.
An image showing the different kitbash elements behind the Ocean Dam scene.
A blender 3d 3d rendering of a spaceship docking complete with holograms and mist. Watch the TIMELAPSE HERE.
A proof of scene image showing all the KitBash elements needed to create the base of the Blender 3D Scene.
A still from my animated scene called “Outpost”. Crafted in Blender 3D 3.0, I made every object from scratch including the animals.
A recent image crafted in Blender 3D-3.0 using some textures I won in a contest. Summer 2021.
A fully 3D scene crafted in blender 3.0. Crafted my own asset pack first then used them in the scene.
A 3D Painting I crafted in Blender 3.0 with some post.
I crafted an image from Ridley Scott's 1979 movie masterpiece ALIEN. Blender 3D 3.0
Pulling all my original assets together to craft an epic scene environment.
A collection of recent VJ Loops/animations I have crafted all geared toward concert/show graphics. Most are seamless 4k Motion Loops and story driven.
All crafted with love and Blender. Available now here
A Mechanical Theater Motion Loop in 4K seamless. A tribute to the theaters of old and a modern twist on the epic stories of Zeus!
A single frame from my VJ Loop showing Zues doing his thing. Available now here
A tribute to the great movie of all time! I modeled the ending scene complete with the giant mothership, dancing scientists and the full color board used in the movie. All animated in blender 3D.
Two gelatinous molds bouncing and jiggling to the the bumping base near by!. Complete with a bug having a hard time making his way across the table. Enjoy.
A single frame my my new vj loop “Tropical Zoom”.
Available now here
A dancing blue bear from Colorado and Denver. Animated in blender 3D.
A single frame from my new 4K concert loops pack “CORTEX” now available here. Because I see shows in the Rocky Mountains!
Blender 3D! What if they came to the rocky mountains!
From my new set of concert loops available now here
A seamless 4k Video Loop of a giant alien head laser ray sweep. Part of a 3 Video set for concert backdrops and event screens
A single frame from my new 10 second 4K concert loop “Alien Head”.
Available now here
A Still from my Motion loop Called “Bull”. available HERE:
I crafted a VJ Loop pack that has some alternative ideas about where show visuals could go…Available now HERE:
A single frame from a VJ loop I crafted about a burglar steeling a diamond speaker from a highly secure museum.lol. 1 of 30 of my new motion loop pack “CORTEX”. Available here.
A single frame from my new collection of 4K concert visuals called “whales”.
Available now here
A single frame from my new VJ loops called “eye”.
Now Available here
A fashion friendly video loop seamless. A blinking eye with colorful eyelashes and bumping speaker for the iris.
A royal geting down…looks like. A 4k VJ Loop I crafted for my new pack “CORTEX” now available here
A single frame from my new vj loop pack available here
4K VJ Loop from my new VJ Loops Pack “CORTEX”. you can pick it up here
Bling! Perfectly seamless rotating and bumping diamond encrusted gold speaker. From my new Motion Loops Pack “CORTEX”. Now available here.
A single frame from my new VJ Loops pack available here:
A tire burnout complete with flamed exhaust, smoke trails and a bumping speaker for a tire rim.
A single frame from my 4k VJ Loop called “Flower” in my new pack caled “CORTEX” now available here.
A Hand painted space suit fromthe 1979 film masterpiece “alien”.
Model here:
https://sketchfab.com/3d-models/jmd-alien-movie-hand-painted-suit-79-8e6372b874f24c5ea72af7acd8a3c2e3
Had to do it. Two hand painted 3d models from the 1979 Ridley Scott masterpiece ALIEN. Blender 3d 3.0 Used them in an image here.
Crafted in Blender 3D 3.0, these helped push the credibility of the environment I put together for this image here:
A main view of my first attempt at a video game asset pack all put together.
A diorama of a complete hand painted mobile game asset pack. This is my first attempt at game assets so I thought I would start simply and move into more complex objects.
A detail of a 3d hand painted mobile game pack. This is the back of my fishing shack complete with a tarp and reflections of paradise in the windows.
A collection of low poly 3d jungle foliage. I tried to make each piece much different from the next and provide a large variety objects. Using only two alpha cards I was able to craft ground cover that can fill a scene.
Part of an asset pack, I made this palm tree in Blender 2.8. I kept the number of polygons as low as I could and used an alpha card for the leaves.
A Treasure Chest! One of my first attempts at a 3d game asset. I tried to use every last part of the texture and put it through some post processing to finish it off
Here is a mobile game asset I hand painted with blender 2.83. I really working the edges and made sure add a little blue tint to go along with the dark volcanic rock look.
This is part of my first game asset island pack. I made a fishing shack with a giant set of shark jaws over the door and a fishing net wrapped around the side. model can be viewed on Sketchfab Here: https://skfb.ly/6UVFI
Lighting is everything in a window display and this window takes advantage of the latest lighting technologies. With LED light ribbons circling around the glory bottle and the pedestals, the window seems to move and explode out of the space.
A good example of a case stack presentation. These are made by the hundreds and sent out all over the U.S and more.
Case stacks are an effective way to to showcase certain brands in creative ways. Here are some examples of some in-store case stacks for beverage companies being creative with the brand identity.
Here is an illustration helping to communicate what a bar would look like if wrapped entirely with just one brand temporarily. The goal is to provide as much visibility as possible while being a cohesive thought.
Here is an interesting project. The city of Denver wants a piece that communicates all the new development coming to Brighton Blvd and to do it in a way that reflects the aesthetic of the neighborhood.
An old study served as the inspiration for this window. Attention to the small details helps complete and fill out this display while complimenting the showcased product
Here is an illustration that was made by combining two concepts into one. A center light box is flanked by two kiosks with floating objects in the mid-ground and vinyl on the glass completes the window
I had to take a flat ad and make it 3-D. I made all the texture first and then crafted the individual elements in 3-D making sure they fit and still resembled the original ad.
This window in New York City has all the elements a good window should have. The space is filled but not cluttered and the attention is where it needs to be. On the product. The viewers eye has time to rest before moving onto the next area revealing a measured and comfortable viewing experience.
The Final Product Shot of “Boulding Blocks” The brain puzzle I helped Mark Boulding develop. I did renderings, 3D print Prep for Shapeways and even the display used at conventions
Here is a model and 3-D Print of a 3-D brain puzzle I did for Mark Boulding's new project "boulding blocks". This will part of a series we are developing. It was really fun optimizing the model for print making it as hollow as possible which also made it incredibly light.
Here is an animation/commercial I did for Mark Boulding's new project of brain puzzles named boulding blocks. 3D-max/adobe premier.
A teaser for a video game I am developing. I am using unity for this one and I hope to give regular updates as on my progress.
A short animation film of a dream I had. I used my low poly asset pack and crafted it in blender 3D.
I made this short film during the 2020 pandemic. The whole project came from getting disaster footage for free around my home town Denver. I used a Sony Handy Cam, Blender and Gimp to put the whole thing together. Hope you like it.